(ex: 256x256 texture, actually a 248x248px + 4px edge bleed, to avoid seams when reducing the atlas size for min. Is there a way to add an edge bleed of 4px to each texture.
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(ex: 256x256 texture, actually a 248x248px + 4px edge bleed, to avoid seams when reducing the atlas size for min. Is there a way to add an edge bleed of 4px to each texture.
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Leave a Reply. |